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[–]rayishu 5 points6 points ago

Have a moment of silence right before the drop. It makes the drop so much more intense

[–]MaxChaplinsoundcloud.com/max-chaplin 0 points1 point ago

He asked for something interesting and out of the norm; this is the tritest and most obnoxious trick right now. It does nothing but to kills the flow. It's like a musical stop sign.

[–]zimmermanstudios 0 points1 point ago

it's hard to tell what you're replying to, but I think it's the dynamics suggestion. In what way is that a musical stop sign?

[–]MaxChaplinsoundcloud.com/max-chaplin 0 points1 point ago*

The comment I replied to does not contain the word "dynamics".

And the best example of "silence before the drop" being a stop sign is the worst drop in the history of EDM (@1:47).

[–]dirtydela 1 point2 points ago

silence adds a lot to a drop imo, but it depends on what style you're making and what is actually happening inside of the drop. if you're making old school deep vibe dubstep, it will probably kill the vibe. if you're making something high energy like electro house or the new wave of dubstep, silence adds so much because of the stark contrast. it leaves just that little bit of room for the crowd to be like 'OH FUCK YEAH BRO'.

personally, I like to silence everything but one thing in the drop. sometimes it'll be the last part of a vocal sample, sometimes it'll be a note of a synth that rings out...lots can be done! I just think silence is important, but it has to be used right.

[–]iammsoundcloud.com/iam-3[S] 0 points1 point ago

cheers for the input. ive got some silence, but still seems to be lacking .... that certain something - maybe ill let the track sit for a while

[–]mongolrainbows 2 points3 points ago

dynamics dynamics dynamics

not just alternating volume, but contrast in EVERYTHING is key here. switch frequency ranges. change tempo. use different drums. syncopate more or less or otherwise change things.

[–]theriverman 2 points3 points ago

Change tempo?

[–]squeakynebsoundcloud.com/dj-benny-m 3 points4 points ago

Unless it's a neat half/double time change, it makes it very hard to dance to or to use in a DJ mix (unless the change is known and expected by all involved).

[–]theriverman 1 point2 points ago

Yeah it just seems like a bad idea.

[–]DdangerWu 4 points5 points ago

this always stuck with me "tension and release" i.e. the more tension you create before the drop, the better it'll be.

[–]mistersloth 2 points3 points ago

i've always liked building a drop and then cutting it off a bar or half bar before it actually drops- in that space, you can do a number of things. you can leave it silent, put in a little drum break (both as previously mentioned) or you can bring in just your melody, sort of high pass it into the drop. a lot of it has to do with what fits well with the track.

[–]xchino 2 points3 points ago

The biggest part of the drop is the build up, so make sure it is solid. One trick is to drop in some white noise and frequency shift it upwards as a riser, this "fakes" the rise without having to mess with the pitch of your synths.

Also full stop, pause, one-shot snare, pause, drop is a good way to carry the beat over the drop. You can then experiment more with the timing of each pause rather than just an awkward silence.

[–]frankster 2 points3 points ago

its a combination of buildup and contrast.

[–]K1DUK 1 point2 points ago*

Maybe put a highpass on everything right(EDIT: add it gradually in like a slope) before the drop, and add a short drum break right before. This is a pretty common sound cue for a drop, and really makes it dynamic.

That's just the beginning. In almost every synth you have, there is probably a group of presets called "FX", these are ideal because they are made to be used in one-off ways that can mark the end/beginning of a section.

[–]Pitchslap 0 points1 point ago

what kind of music are you writing?

[–]dirtydela 1 point2 points ago

let's hear a tune with a drop you would like to make better. it would be easy to suggest things rather than to just give criteria for a 'good drop'

[–]abox813 1 point2 points ago*

I found that one of my drops built up really well but when it dropped it was missing a lot of energy (this was an electro track). My best solution was to drop some white noise in right on the first beat of the drop, in this case it was a half note of sidechained noise followed by a half note rest, and repeated that for 8 bars. Dropping into the noise really filled up the sound and felt like a crowd was screaming at the drop. It didn't clutter up the sound like trying to add more instruments did, and really made that drop. I haven't used that technique again yet but I would recommend trying it out!

[–]Butterspud 0 points1 point ago

Something as simple as a reverse cymbal can leading up to the drop is pretty cool but really depends what you're working with.

[–]RevProtocolsoundcloud.com/belmontaudio 1 point2 points ago

A couple of things I use: 1.) Lower the master volume by about 1dB or so during the breakdown. When the drop hits, it will seem a bit louder and more powerful 2.) Put a very tiny gap of silence between the buildup and the drop. This will increase the perceived impact of the drop.

Of course, both of these depend on what kind of music you're writing.

[–]prplhedsoundcloud.com/prplhed 1 point2 points ago

Make cool sounds

[–]NowTheyllNeverKnow 0 points1 point ago

I'm really no expert, I've only been producing for a few months but I've found you can make a pretty sweet drop by cutting the last bar of the breakdown to drums only. Then on an equaliser you give the drums max low end, and barely any high end. Then throughout the bar you automate the equaliser to swap to no low end, and max high end. It kinda dries and compacts everything down before the drop to make it punch harder.

This might be a bog standard technique, but its just something I've found recently.

[–]Akyusoundcloud.com/allero -1 points0 points ago

It needs energy.

I realize that's not a particularly specific answer, but thats the best way to describe it.