this post was submitted on 27 Jan 2010
3 points (61% like it)
8 up votes 5 down votes

comments

cjz0r 13 points14 points 1 month ago[-]

Yeah, don't do it!

lhavelund 4 points5 points 1 month ago[-]

If only I could upvote this thrice.

domino_stars [S] 2 points3 points 1 month ago[-]

I won't if you pay $.99 cents for it.

[deleted] 1 month ago[-]

[deleted]

imacpu 0 points1 point 1 month ago* [-]

Does Jailbreaking add anything here? Not trying to flame, but many people have crap connections in many nations. My connection is marginal so I put script/image blocking in my App. I'd like to see a system-wide solution. What can be done?

The_Messen9er 2 points3 points 1 month ago[-]

You sir, just spoke my mind.

kordless 2 points3 points 1 month ago[-]

Fusion ads. I've actually found a few apps I needed from their ads.

tvon 2 points3 points 1 month ago[-]

Reddit is not a good place to get a sane opinion, unless Reddit happens to be your target audience.

roboticpressure 2 points3 points 1 month ago[-]

says the user who only joined reddit...oh...wait...four years ago.

yeah ok, what tvon said. :D

cooleyandy 1 point2 points 1 month ago[-]

Ads can be a good income to supplement your main income from selling apps. They can also be a good way to convince your user base to upgrade from your free lite version. But don't expect a lot of money unless you can get your app to the top 100 in its category. Usually, you get around a 1-3% click through rate per ad request. Good Luck :-)

psilokan 1 point2 points 1 month ago[-]

Depends on what kind of app it is... Free or paid? Recently the people who make the Shopper app added ads into their PAID version. It resulted in about 80-90% of the users uninstalling it and rating it at its lowest score. Before that they had 5/5 stars and nothing but good reviews. I personally removed it, and installed an out dated pirated version (even though I had paid for it).

A free app, on the other hand, has to make money some how. Ads on a free app don't bother me, as long as they're not obtrusive and don't eat up too much bandwidth.

prettybunnys 1 point2 points 1 month ago[-]

google has em

atrais 1 point2 points 1 month ago[-]

I use https://www.google.com/adsense/mobile-settings for my blog when people use iPhone on it, I think you can use it in apps too.

nelsongauthier 0 points1 point 1 month ago[-]

I don't know anything about you or your app but here's some simple advice:

Adding ads to an iPhone application is a greedy move and will piss off your users.

If I were considering using your app and then discovered it contained ads, I would throw it away and never think about it again. Similarly, if I upgraded to a new version, only to discover the developer had added ads, I would uninstall it immediately and look for alternatives. If none existed and I found the concept useful, I would consider rewriting it from scratch and releasing a new ad-free version myself.

If you're worried about revenue, ads are a bad way to supplement your income.

phughes 2 points3 points 1 month ago[-]

And you can't charge for it either, because making money from your work is greedy.

nelsongauthier 1 point2 points 1 month ago* [-]

I think you missed the point entirely.

Making money is how we all get to keep doing the things we enjoy. It's reasonable to expect to be rewarded for hard work.

But there's a big difference between charging a reasonable single fee for an application and covering an already tiny screen with ads that a user cannot opt out of.

simonjp 1 point2 points 1 month ago[-]

What if the OP offered a free, ad-supported version, with the in-app option of paying to remove the ads?

domino_stars [S] 2 points3 points 1 month ago[-]

Which is exactly what I'm doing

simonjp 0 points1 point 1 month ago[-]

...the best of both worlds. Nice one!

phughes 0 points1 point 1 month ago[-]

If you want it for free, expect to look at some ads. If you're willing to pay, the ads go away. My app will have ads, but if you want to give money to me directly, that's OK too.

Or do you want to be able to opt-out for free?

nelsongauthier 0 points1 point 1 month ago[-]

I'd prefer to pay a one-time, reasonable price for your app and then have it without ads. If I didn't have the option of getting your content without ads (by paying to remove them or in a different version), I probably wouldn't use it at all.

But my point is this: these are not equivalent options. I personally feel that using ads takes away more than what is added by making an app free.

In my experience, iPhone users are very fickle people. They're short on time and harsh critics of applications. They also have a flavor-of-the-day mentality with smaller apps. It's preferable to have a small initial barrier to entry (such as charging $0.99) than to reinforce something negative every time the user opens the application (ads on a small screen).

mr_dbr 0 points1 point 1 month ago[-]

Banner ads seem like a hugely bad idea on the iPhone.. It has a fairly small screen, and lacks any kind of multi-tasking (if you click an ad, it exits your application and launches Safari..)

Applications with banner ads stuck at the bottom of each screen should be printed out and set on fire. NetNewsWire and Read It Later do banner advertising quite unobtrusively, but I can't imagine the amount of clicks is significant..

SimplyTweet is the best example of a "Lite" application I'd say (fully functional, no adverts/etc, the paid version just does some more "advanced" things like using multiple accounts)

The in-app purchases seem like they could be used brilliantly. Most of the uses I've seen so far are a little obtrusive (F.A.S.T for example), but I think TwitterFon uses an in-app purchase to remove the adverts, which seems reasonable

imacpu 0 points1 point 1 month ago[-]

I'm not working hard on a product so that I can lose $100.

lol I am suck. Released 3 free products in 2009, could have worked contract. Opportunity cost. Honestly prefer releasing awesome stuff and eating oats & ramen.